﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using NGen;
using NGen.Managers.GameObject;

namespace Psych.Objects.Character
{
    class Player : GameObject2D
    {
#region variables
        public int health { get; protected set; }
        public int mind { get; protected set; }
        public int rage { get; protected set; }
        public int item { get; protected set; }
        public Vector2 position { get; protected set; }
#endregion
    
    
    
    
    
    
    }
}
